Difference between revisions of "Surprise Attacks"
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=== Examples === | === Examples === | ||
+ | In the first installment of the [[X-COM series]], the player's characters could only see enemies in their line of sight. This could easily lead to [[Surprise Attacks]] if rooms where not completely searched or aliens had the opportunity to sneak up behind the characters. | ||
− | + | Game masters in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] and [[GURPS]] can easily create [[Surprise Attacks]] for players in the form of traps or hidden monsters. Many times, however, players are given some chance to discover these to let characters with high perception help the group of adventurers. | |
− | + | ||
== Using the pattern == | == Using the pattern == |
Revision as of 07:44, 21 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
In the first installment of the X-COM series, the player's characters could only see enemies in their line of sight. This could easily lead to Surprise Attacks if rooms where not completely searched or aliens had the opportunity to sneak up behind the characters.
Game masters in Tabletop Roleplaying Games such as Dungeons & Dragons and GURPS can easily create Surprise Attacks for players in the form of traps or hidden monsters. Many times, however, players are given some chance to discover these to let characters with high perception help the group of adventurers.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created for this wiki by Staffan Björk.
References
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Acknowledgements
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