Difference between revisions of "Campaigns"
From gdp3
(→Examples) |
|||
Line 19: | Line 19: | ||
== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Adventures]], | ||
+ | [[Quests]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Achievements]], | ||
+ | [[Game Masters]], | ||
+ | [[Non-Consistent Narration]], | ||
+ | [[Summary Updates]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 25: | Line 35: | ||
=== Narration Aspects === | === Narration Aspects === | ||
+ | Containing structures of narration in games, [[Campaigns]] are [[:Category:Narration Patterns|Narration Patterns]]. | ||
== Consequences == | == Consequences == | ||
+ | [[Campaigns]] are basically [[Predetermined Story Structures]]. | ||
== Relations == | == Relations == |
Revision as of 14:07, 30 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Achievements, Game Masters, Non-Consistent Narration, Summary Updates
Diegetic Aspects
Interface Aspects
Narration Aspects
Containing structures of narration in games, Campaigns are Narration Patterns.
Consequences
Campaigns are basically Predetermined Story Structures.
Relations
Can Instantiate
Predetermined Story Structures
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Achievements, Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-