Difference between revisions of "Higher-Level Closures as Gameplay Progresses"
From gdp3
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+ | [[Category:Needs Closure effect relations]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Aesthetic Patterns]] | [[Category:Aesthetic Patterns]] |
Revision as of 11:35, 10 September 2010
Closures that occur progressively become more important as the game is played.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.