Difference between revisions of "Higher-Level Closures as Gameplay Progresses"

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[[Category:Needs Closure effect relations]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Aesthetic Patterns]]
 
[[Category:Aesthetic Patterns]]

Revision as of 11:35, 10 September 2010

Closures that occur progressively become more important as the game is played.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References