Difference between revisions of "Team Strategy Identification"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Left 4 Dead series]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Team Accomplishment]], | ||
+ | [[Team Combos]], | ||
+ | [[Social Rewards]], | ||
+ | [[Togetherness]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Internal Conflicts]] | ||
+ | |||
+ | [[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]] | ||
+ | |||
+ | [[Mini-maps]] together with [[Teams]] | ||
+ | |||
+ | [[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[AI Players]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 09:10, 10 December 2014
Discovering and deciding on a team strategy, often based upon using synergies.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Team Accomplishment, Team Combos, Social Rewards, Togetherness
Can Modulate
-
Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-