Difference between revisions of "Team Accomplishments"

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(Examples)
(Examples)
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=== Examples ===
 
=== Examples ===
Some examples, preferably from different genres and with links to wiki pages of the games.
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Examples of [[Team Accomplishment]] typically come from cooperative games, such as [[Battlestar Galactica: The Board Game]], the [[Left 4 Dead series]], [[Pandemic]], and [[Yggdrasil]]. Winning a game instance of any of these games is a clear example of a [[Team Accomplishment]] but many subgoals such as handling a crisis in [[Battlestar Galactica: The Board Game]] or completing a level or campaign in the the [[Left 4 Dead series]] also qualify.
  
Examples of [[Team Accomplishment]] typically come from cooperative games, such as [[Battlestar Galactica: The Board Game]], the [[Left 4 Dead series]], [[Pandemic]], and [[Yggdrasil]].
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Many [[:Category:Tabletop Roleplaying Games]], e.g. [[Call of Cthulhu]] and [[Dungeons & Dragons]] put players in positions where they need to work together to succeed with tasks or even just survive. Handling these, and especially making use of the different skill sets the players' characters have, are examples of [[Team Accomplishment|Team Accomplishments]].
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 13:46, 11 December 2014


The fulfilment experienced when being part of and accomplishing something as a group

Short paragraph giving the description of the pattern while not referring to any other patterns.

Examples

Examples of Team Accomplishment typically come from cooperative games, such as Battlestar Galactica: The Board Game, the Left 4 Dead series, Pandemic, and Yggdrasil. Winning a game instance of any of these games is a clear example of a Team Accomplishment but many subgoals such as handling a crisis in Battlestar Galactica: The Board Game or completing a level or campaign in the the Left 4 Dead series also qualify.

Many Category:Tabletop Roleplaying Games, e.g. Call of Cthulhu and Dungeons & Dragons put players in positions where they need to work together to succeed with tasks or even just survive. Handling these, and especially making use of the different skill sets the players' characters have, are examples of Team Accomplishments.

Using the pattern

A Team Accomplishment requires that several players together can act so they reach an accomplishment that they feel they share. This makes the use of Multiplayer Games a necessity for Team Accomplishments, and the players are often grouped together in Guilds, Parties, or Teams to have Mutual Goals. However, they can also just be given Mutual Goals explicitly or implicitly (in the latter case for example by having a common threat through PvE gameplay). While the common accomplishment can often be expressed as a goal within the game it can also be the successful execution of Collaborative Actions, and more specifically Team Combos, even if these do not lead to the fulfillment of explicit game goals. Likewise, Team Strategy Identification can be a Team Accomplishment even if the strategy does not work or is even put into action and a complete failure can be seen as a Team Accomplishment if the failure lead to Mutual FUBAR Enjoyment.

Consequences

Reaching a Team Accomplishment can be a Social Rewards for all those involved.

Relations

Can Instantiate

Social Rewards

Can Modulate

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Can Be Instantiated By

Collaborative Actions, Mutual FUBAR Enjoyment, Mutual Goals, Team Combos, Team Strategy Identification

Guilds, Parties, PvE, or Teams together with Multiplayer Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

A pattern first identified in Exploring Aesthetical Gameplay Design Patterns – Camaraderie in Four Games[1].

References

  1. Bergström, K., Björk, S. & Lundgren, S. (2010). Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four Games. Paper presentation at Mindtrek 2010. Tampere, Finland.

Acknowledgments

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