Difference between revisions of "Game System Player"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Cooperation]], | |
− | + | [[PvE]], | |
− | + | [[Symbiotic Player Relations]] | |
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[AI Players]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 16:04, 19 December 2014
A passive player controlled by the game system.
This pattern is a still a stub.
Contents
Examples
Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.
barbarians in Republic of Rome
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Cooperation, PvE, Symbiotic Player Relations
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-