Difference between revisions of "Game System Player"

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(Consequences)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[AI Players]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Cooperation]],
 +
[[Enemies]],
 +
[[PvE]],
 +
[[Symbiotic Player Relations]]
 +
  
 
A [[Game System Player]] is typically not seen as an [[Agents|Agent]] since their model for behavior is rule-bound and completely open to investigation.
 
A [[Game System Player]] is typically not seen as an [[Agents|Agent]] since their model for behavior is rule-bound and completely open to investigation.
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 
 
''or''
 
 
 
New pattern created in this wiki.
 
New pattern created in this wiki.
  
 
== References ==
 
== References ==
<references>
+
-
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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</references>
+
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
-
 
-

Revision as of 16:11, 19 December 2014

A passive player controlled by the game system.

This pattern is a still a stub.

Examples

Las Vegas

Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.

barbarians in Republic of Rome

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

AI Players

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Cooperation, Enemies, PvE, Symbiotic Player Relations


A Game System Player is typically not seen as an Agent since their model for behavior is rule-bound and completely open to investigation.

Relations

Can Instantiate

Cooperation, Enemies, PvE, Symbiotic Player Relations

Can Modulate

-

Can Be Instantiated By

AI Players

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-