Difference between revisions of "Game System Player"
From gdp3
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Player of [[Genesis]] controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much. | Player of [[Genesis]] controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much. | ||
− | barbarians in [[Republic of Rome]] | + | barbarians in [[The Republic of Rome]] |
==== Anti-Examples ==== | ==== Anti-Examples ==== |
Revision as of 08:30, 20 December 2014
A passive player controlled by the game system.
This pattern is a still a stub.
Contents
Examples
Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.
barbarians in The Republic of Rome
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Cooperation, Enemies, PvE, Symbiotic Player Relations
A Game System Player is typically not seen as an Agent since their model for behavior is rule-bound and completely open to investigation.
Relations
Can Instantiate
Cooperation, Enemies, PvE, Symbiotic Player Relations
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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