Difference between revisions of "Robotic Players"
(→Examples) |
(→Using the pattern) |
||
Line 21: | Line 21: | ||
== Using the pattern == | == Using the pattern == | ||
− | + | [[Robotic Players]] are created by giving [[AI Players]] control over robots, typically with the intent of letting those [[AI Players]] engage in [[Physical Enactment]] or [[Physical Navigation]]. | |
− | [[AI Players]] | + | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Line 30: | Line 29: | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | |||
− | |||
=== Interface Aspects === | === Interface Aspects === |
Revision as of 10:28, 22 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
RoboCup, which is actually versions of Soccer players by robots, is the prime example of using Robotic Players.
Anti-Examples
optional
Using the pattern
Robotic Players are created by giving AI Players control over robots, typically with the intent of letting those AI Players engage in Physical Enactment or Physical Navigation.
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State
Can Instantiate
Interface Aspects
Robotic Players is a Interface Pattern.
Consequences
As said above, Robotic Players can give AI players the abilities to perform both Physical Enactment and Physical Navigation.
Relations
Can Instantiate
Physical Enactment, Physical Navigation
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-