Difference between revisions of "Robotic Players"

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(Using the pattern)
(Using the pattern)
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[[Robotic Players]] are created by giving [[AI Players]] control over robots, typically with the intent of letting those [[AI Players]] engage in [[Physical Enactment]] or [[Physical Navigation]].  
 
[[Robotic Players]] are created by giving [[AI Players]] control over robots, typically with the intent of letting those [[AI Players]] engage in [[Physical Enactment]] or [[Physical Navigation]].  
  
=== Can Be Modulated By ===
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There are several patterns that put specific requirements on what [[Robotic Players]] need to be able to do. The include most clearly [[Player Physical Prowess]], [[Pervasive Gameplay]], [[Real Life Activities Affect Game State]], and [[Unmediated Social Interaction]] but any patterns to related to social interaction between players are also relevant.
[[Player Physical Prowess]],  
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[[Pervasive Gameplay]],  
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[[Real Life Activities Affect Game State]]
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=== Can Instantiate ===
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=== Interface Aspects ===
 
=== Interface Aspects ===

Revision as of 10:41, 22 December 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

RoboCup, which is actually versions of Soccer players by robots, is the prime example of using Robotic Players.

Anti-Examples

optional

Using the pattern

Robotic Players are created by giving AI Players control over robots, typically with the intent of letting those AI Players engage in Physical Enactment or Physical Navigation.

There are several patterns that put specific requirements on what Robotic Players need to be able to do. The include most clearly Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State, and Unmediated Social Interaction but any patterns to related to social interaction between players are also relevant.

Interface Aspects

Robotic Players is a Interface Pattern.

Consequences

As said above, Robotic Players can give AI players the abilities to perform both Physical Enactment and Physical Navigation.

Relations

Can Instantiate

Physical Enactment, Physical Navigation

Can Modulate

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Can Be Instantiated By

AI Players

Can Be Modulated By

Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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