Difference between revisions of "Robotic Players"
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[[Player Physical Prowess]], | [[Player Physical Prowess]], | ||
[[Pervasive Gameplay]], | [[Pervasive Gameplay]], | ||
− | [[Real Life Activities Affect Game State]] | + | [[Real Life Activities Affect Game State]], |
+ | [[Unmediated Social Interaction]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 10:41, 22 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
RoboCup, which is actually versions of Soccer players by robots, is the prime example of using Robotic Players.
Anti-Examples
optional
Using the pattern
Robotic Players are created by giving AI Players control over robots, typically with the intent of letting those AI Players engage in Physical Enactment or Physical Navigation.
There are several patterns that put specific requirements on what Robotic Players need to be able to do. The include most clearly Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State, and Unmediated Social Interaction but any patterns to related to social interaction between players are also relevant.
Interface Aspects
Robotic Players is a Interface Pattern.
Consequences
As said above, Robotic Players can give AI players the abilities to perform both Physical Enactment and Physical Navigation.
Relations
Can Instantiate
Physical Enactment, Physical Navigation
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State, Unmediated Social Interaction
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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