Difference between revisions of "Finale Levels"
From gdp3
(→Relations) |
|||
Line 17: | Line 17: | ||
== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | To a certain extent, some [[Adventures]] can be seen [[Finale Levels]] of [[Campaigns]]. An example of this is "Q1 Queen of the Demonweb Pits", which is the last [[Adventures|Adventure]] in the "Queen of the Demonweb Pits" supermodule<ref name="Q"/>. | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Challenging Gameplay]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 25: | Line 30: | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Higher-Level Closures as Gameplay Progresses]], | ||
+ | [[Levels]], | ||
+ | [[Scenes]] | ||
− | == | + | === Can Modulate === |
− | + | [[Adventures]], | |
− | + | [[Boss Monsters]], | |
− | + | [[Campaigns]] | |
− | + | ||
− | + | ||
− | + | ||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Higher-Level Closures as Gameplay Progresses]], | [[Higher-Level Closures as Gameplay Progresses]], | ||
[[Levels]], | [[Levels]], | ||
[[Scenes]] | [[Scenes]] | ||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
Line 62: | Line 67: | ||
== References == | == References == | ||
− | + | <references> | |
+ | <ref name="Q">Wikipedia [http://en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits entry] for the "Queen of the Demonweb Pits" module.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
- | - |
Revision as of 11:25, 23 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
To a certain extent, some Adventures can be seen Finale Levels of Campaigns. An example of this is "Q1 Queen of the Demonweb Pits", which is the last Adventure in the "Queen of the Demonweb Pits" supermodule[1].
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Higher-Level Closures as Gameplay Progresses, Levels, Scenes
Can Modulate
Adventures, Boss Monsters, Campaigns
Relations
Can Instantiate
Higher-Level Closures as Gameplay Progresses, Levels, Scenes
Can Modulate
Adventures, Boss Monsters, Campaigns
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.
References
Acknowledgements
-