Difference between revisions of "Critical Successes"
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=== Examples === | === Examples === | ||
+ | [[Dungeons & Dragons]] rolling 20 | ||
− | + | ||
− | + | [[GURPS]], [[Hârnmaster]], [[Mutant]], [[Rolemaster]] | |
== Using the pattern == | == Using the pattern == |
Revision as of 16:50, 31 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Dungeons & Dragons rolling 20
GURPS, Hârnmaster, Mutant, Rolemaster
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Skills are typically modified by having Critical Successes as one possible outcome of using them, but since Skill levels in turn typically affect the chance of the Critical Successes the relation often goes both ways. Having the right Tools may directly or indirectly (by increasing Skill levels) after the chances of Critical Successes.
Consequences
Critical Successes are one form of Critical Results, the other being its opposite namely Critical Failures.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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