Difference between revisions of "Critical Successes"

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(Examples)
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=== Examples ===
 
=== Examples ===
 +
[[Dungeons & Dragons]] rolling 20
  
==== Anti-Examples ====
+
 
optional
+
[[GURPS]], [[Hârnmaster]], [[Mutant]], [[Rolemaster]]
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 16:50, 31 December 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Dungeons & Dragons rolling 20


GURPS, Hârnmaster, Mutant, Rolemaster

Using the pattern

Can Be Instantiated By

Critical Hits, Randomness,

Can Be Modulated By

Skills are typically modified by having Critical Successes as one possible outcome of using them, but since Skill levels in turn typically affect the chance of the Critical Successes the relation often goes both ways. Having the right Tools may directly or indirectly (by increasing Skill levels) after the chances of Critical Successes.

Consequences

Critical Successes are one form of Critical Results, the other being its opposite namely Critical Failures.

Relations

Can Instantiate

Critical Results

Can Modulate

Skills

Can Be Instantiated By

Critical Hits, Randomness,

Can Be Modulated By

Skills, Tools

Possible Closure Effects

-

Potentially Conflicting With

Critical Failures

History

New pattern created in this wiki.

References

-

Acknowledgements

-