Difference between revisions of "Critical Results"

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(Relations)
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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
+
''Less common outcomes of actions that are randomly activated and give effects otherwise not possible.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
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==== Anti-Examples ====
 
==== Anti-Examples ====
optional
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The critical hits that can affect combatant in early versions of [[Warhammer Fantasy Roleplay]] are not examples of [[Critical Results]] since they occur automatically when hitting those that have taken all wounds they can.
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Critical Failures]],
 +
[[Critical Hits]],
 +
[[Critical Misses]],
 +
[[Critical Successes]]
  
=== Diegetic Aspects ===
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=== Can Be Modulated By ===
 
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[[Skills]]
=== Interface Aspects ===
+
 
+
=== Narration Aspects ===
+
  
 
== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Exceptional Events]]
  
== Relations ==
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=== Can Modulate ===
[[Skills]],  
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[[Open-Ended Die Rolls]],  
[[Open-Ended Die Rolls]]
+
[[Skills]]
  
 +
=== Potentially Conflicting With ===
 +
[[Predictable Consequences]],
 +
[[Performance Uncertainty]]
  
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Exceptional Events]]
 
[[Exceptional Events]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Open-Ended Die Rolls]],
 
[[Skills]]
 
[[Skills]]
  

Revision as of 17:39, 1 January 2015

Less common outcomes of actions that are randomly activated and give effects otherwise not possible.

This pattern is a still a stub.

misses, fumbles, etc. - WFRP critical hit not an example!

Examples

Anti-Examples

The critical hits that can affect combatant in early versions of Warhammer Fantasy Roleplay are not examples of Critical Results since they occur automatically when hitting those that have taken all wounds they can.

Using the pattern

Can Be Instantiated By

Critical Failures, Critical Hits, Critical Misses, Critical Successes

Can Be Modulated By

Skills

Consequences

Can Instantiate

Exceptional Events

Can Modulate

Open-Ended Die Rolls, Skills

Potentially Conflicting With

Predictable Consequences, Performance Uncertainty

Relations

Can Instantiate

Exceptional Events

Can Modulate

Open-Ended Die Rolls, Skills

Can Be Instantiated By

Critical Failures, Critical Hits, Critical Misses, Critical Successes

Can Be Modulated By

Skills

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences, Performance Uncertainty

History

New pattern created in this wiki.

References

-

Acknowledgements

-