Difference between revisions of "Exceptional Events"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Spectacular Failure Enjoyment]]
 
 
 
[[Surprises]]
 
[[Surprises]]
  
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[[Luck]],  
 
[[Luck]],  
 
[[Open-Ended Die Rolls]],  
 
[[Open-Ended Die Rolls]],  
[[Randomness]]
+
[[Randomness]],
 +
[[Spectacular Failure Enjoyment]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 13:26, 2 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

events that very rarely occur and do so unpredictably, fumbles and rare effect of these, open ended die rolls, etc.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Surprises

Emotional Engrossment

Can Instantiate

Game Instance Stories

Can Modulate

-

Can Be Instantiated By

Betrayal, Character Defining Actions, Critical Failures, Critical Hits, Critical Misses, Critical Successes, Critical Results, Irreversible Events, Luck, Open-Ended Die Rolls, Randomness, Spectacular Failure Enjoyment

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

-

Acknowledgements

-