Difference between revisions of "Player Unpredictability"
From gdp3
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[[Uncertainty of Outcome]] | [[Uncertainty of Outcome]] | ||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]] | ||
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[[Multiplayer Games]] | [[Multiplayer Games]] | ||
+ | [[Negotiation]] | ||
+ | [[Betrayal]] | ||
+ | [[Imperfect Information]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 22:34, 4 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Uncertainty of Outcome Player/Character Skill Composites Multiplayer Games Negotiation Betrayal Imperfect Information
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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