Difference between revisions of "Player Unpredictability"
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=== Can Instantiate === | === Can Instantiate === |
Revision as of 08:36, 5 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Uncertainty of Outcome Player/Character Skill Composites Multiplayer Games Negotiation Betrayal Imperfect Information No Direct Player Influence Strategic Knowledge Dominant Strategy Tactical Planning Bluffing Cooperation Player Unpredictability
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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