Difference between revisions of "Solution Uncertainty"
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Imperfect Information]], | ||
+ | [[Uncertainty of Information]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[AI Players]], | ||
+ | [[Strategic Knowledge]] | ||
+ | |||
+ | [[Strategic Knowledge]] can ruin games based on [[Solution Uncertainty]] if the solution can become apparent due to the knowledge players can bring over from other game instances. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 27: | Line 36: | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Analysis Paralysis]], | ||
+ | [[Challenging Gameplay]], | ||
+ | |||
+ | [[Puzzle Solving]], | ||
+ | [[Surprise Attacks]], | ||
+ | [[Tactical Planning]], | ||
+ | [[Uncertainty of Outcome]] | ||
+ | |||
+ | While [[Solution Uncertainty]] does not automatically create [[No Direct Player Influence]], it does provide a basis for making this type of gameplay in that it opens up for players considering how to manipulate a game state rather than simply manipulating it. | ||
+ | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:06, 10 January 2015
Uncertainty in a game which stems from not being aware of an existent solution to a challenge.
This pattern is a still a stub.
Note: Uncertainty that comes from the possibility of players failing to perform an action or series of actions is covered by the pattern Performance Uncertainty.
Contents
Examples
Using the pattern
Can Be Instantiated By
Imperfect Information, Uncertainty of Information
Can Be Modulated By
AI Players, Strategic Knowledge
Strategic Knowledge can ruin games based on Solution Uncertainty if the solution can become apparent due to the knowledge players can bring over from other game instances.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Analysis Paralysis, Challenging Gameplay,
Puzzle Solving, Surprise Attacks, Tactical Planning, Uncertainty of Outcome
While Solution Uncertainty does not automatically create No Direct Player Influence, it does provide a basis for making this type of gameplay in that it opens up for players considering how to manipulate a game state rather than simply manipulating it.
Relations
Can Instantiate
Analysis Paralysis, Challenging Gameplay, No Direct Player Influence, Puzzle Solving, Surprise Attacks, Tactical Planning, Uncertainty of Outcome
Can Modulate
-
Can Be Instantiated By
Imperfect Information, Uncertainty of Information
Can Be Modulated By
AI Players, Strategic Knowledge
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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