Difference between revisions of "Uncertainty of Outcome"
From gdp3
(→Relations) |
|||
Line 18: | Line 18: | ||
== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Performance Uncertainty]], | ||
+ | [[Player Unpredictability]], | ||
+ | [[Randomness]], | ||
+ | [[Solution Uncertainty]], | ||
+ | [[Unpredictable Behavior]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 26: | Line 32: | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Replayability]], | ||
+ | [[Tension]] | ||
− | == | + | === Can Modulate === |
− | [[ | + | [[Game Mastery]] |
+ | === Potentially Conflicting With === | ||
+ | [[Dominant Strategy]], | ||
+ | [[Predictable Winner]] | ||
+ | |||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Replayability]], | [[Replayability]], | ||
Line 41: | Line 55: | ||
[[Player Unpredictability]], | [[Player Unpredictability]], | ||
[[Randomness]], | [[Randomness]], | ||
− | [[Solution Uncertainty]] | + | [[Solution Uncertainty]], |
+ | [[Unpredictable Behavior]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 09:12, 15 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty, Unpredictable Behavior
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Modulate
Potentially Conflicting With
Dominant Strategy, Predictable Winner
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty, Unpredictable Behavior
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Dominant Strategy, Predictable Winner
History
New pattern created in this wiki.
References
-
Acknowledgements
-