Difference between revisions of "Uncertainty of Outcome"

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(Consequences)
(Consequences)
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== Consequences ==
 
== Consequences ==
[[Uncertainty of Outcome]]
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[[Uncertainty of Outcome]] typically adds [[Tension]] to games, and in many cases provide [[Replayability]] as well. It works directly against [[Dominant Strategy]] and through this also against a [[Predictable Winner]]. It can make players with [[Game Mastery]] be less likely to win but still let them have an advantage based upon their expertise.
 
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=== Can Instantiate ===
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[[Replayability]],  
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[[Tension]]
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=== Can Modulate ===
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[[Game Mastery]]
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=== Potentially Conflicting With ===
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[[Dominant Strategy]],
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[[Predictable Winner]]
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== Relations ==
 
== Relations ==

Revision as of 09:55, 15 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty, Unpredictable Behavior

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Uncertainty of Outcome typically adds Tension to games, and in many cases provide Replayability as well. It works directly against Dominant Strategy and through this also against a Predictable Winner. It can make players with Game Mastery be less likely to win but still let them have an advantage based upon their expertise.

Relations

Can Instantiate

Replayability, Tension

Can Modulate

Game Mastery

Can Be Instantiated By

Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty, Unpredictable Behavior

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Dominant Strategy, Predictable Winner

History

New pattern created in this wiki.

References

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Acknowledgements

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