Difference between revisions of "Uncertainty of Outcome"
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== Consequences == | == Consequences == | ||
− | [[Uncertainty of Outcome]] | + | [[Uncertainty of Outcome]] typically adds [[Tension]] to games, and in many cases provide [[Replayability]] as well. It works directly against [[Dominant Strategy]] and through this also against a [[Predictable Winner]]. It can make players with [[Game Mastery]] be less likely to win but still let them have an advantage based upon their expertise. |
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== Relations == | == Relations == |
Revision as of 09:55, 15 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty, Unpredictable Behavior
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Uncertainty of Outcome typically adds Tension to games, and in many cases provide Replayability as well. It works directly against Dominant Strategy and through this also against a Predictable Winner. It can make players with Game Mastery be less likely to win but still let them have an advantage based upon their expertise.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty, Unpredictable Behavior
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Dominant Strategy, Predictable Winner
History
New pattern created in this wiki.
References
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Acknowledgements
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