Difference between revisions of "Category:Gameplay Arc Patterns"
From gdp3
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− | These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns. | + | These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. [[:Category:Winning Patterns|Winning Patterns]] are typically [[:Category:Gameplay Arc Patterns|Gameplay Arc Patterns]]. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns. |
Revision as of 15:01, 19 January 2015
These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. Winning Patterns are typically Gameplay Arc Patterns. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to Aesthetic patterns.
Pages in category "Gameplay Arc Patterns"
The following 23 pages are in this category, out of 23 total.