Difference between revisions of "Beat the Leader"
From gdp3
Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
--- new --- | --- new --- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Betrayal]], | |
− | + | [[Temporary Alliances]], | |
− | + | [[Uncommitted Alliances]] | |
=== Can Modulate === | === Can Modulate === | ||
− | - | + | [[Player-Decided Distributions]], |
+ | [[Player-Decided Results]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Perfect Information]], | |
+ | [[Predictable Winner]], | ||
+ | [[Score Tracks]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Line 59: | Line 55: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Secret Goals]] | |
== History == | == History == |
Revision as of 12:11, 15 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- new ---
Can Instantiate
Betrayal, Temporary Alliances, Uncommitted Alliances
Can Modulate
Player-Decided Distributions, Player-Decided Results
Can Be Instantiated By
Perfect Information, Predictable Winner, Score Tracks
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-