Difference between revisions of "Beat the Leader"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Perfect Information]], | ||
+ | [[Predictable Winner]], | ||
+ | [[Score Tracks]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Secret Goals]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Betrayal]], | ||
+ | [[Temporary Alliances]], | ||
+ | [[Uncommitted Alliances]] | ||
− | == | + | === Can Modulate === |
− | + | [[Player-Decided Distributions]], | |
− | - | + | [[Player-Decided Results]] |
− | + | ||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Betrayal]], | [[Betrayal]], |
Revision as of 12:11, 15 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Perfect Information, Predictable Winner, Score Tracks
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Betrayal, Temporary Alliances, Uncommitted Alliances
Can Modulate
Player-Decided Distributions, Player-Decided Results
Relations
Can Instantiate
Betrayal, Temporary Alliances, Uncommitted Alliances
Can Modulate
Player-Decided Distributions, Player-Decided Results
Can Be Instantiated By
Perfect Information, Predictable Winner, Score Tracks
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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