Difference between revisions of "Surrendering"

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(Using the pattern)
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mention rage quitting
 
mention rage quitting
  
If [[Surrendering]] is a wanted behavior of players, implementing a [[Possibility of Graceful Surrender]] for them can make gameplay possible for other players.
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The possibility of perceiving a [[Predictable Winner]] which is not oneself can trigger a wish for [[Surrendering]].
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If [[Surrendering]] is a wanted behavior of players, implementing a [[Possibility of Graceful Surrender]] for them can make gameplay possible for other players after the surrender.
  
[[Predictable Winner]],
 
  
  

Revision as of 16:00, 15 January 2015

The act of a player to abandon a game instance in acknowledgment of being beat.

Many games recognize one player as a winner of a game instance in some way. Those that do naturally give players the goal of being the winner, but can also make players that perceive that they have no chance of winning decide that the best thing they can do is Surrendering and start doing something else.

Examples

Anti-Examples

optional

Using the pattern

mention rage quitting

The possibility of perceiving a Predictable Winner which is not oneself can trigger a wish for Surrendering.

If Surrendering is a wanted behavior of players, implementing a Possibility of Graceful Surrender for them can make gameplay possible for other players after the surrender.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Early Leaving Players Player Elimination

Early Elimination

Secret Goals End State Scoring

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Predictable Winner, Possibility of Graceful Surrender

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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