Difference between revisions of "Possibility of Graceful Surrender"

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(Examples)
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This pattern is a still a stub.
 
This pattern is a still a stub.
  
=== Examples ===
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[[AI Players]],  
Although surrendering in [[Chess]] or [[Go]] ends a game instance, it gives victory directly to the other player so it doesn't necessarily ruin the gameplay experience for the other player.
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[[:Category:Gambling Games|Gambling Games]] such as [[Blackjack]] or [[Roulette]] can be left after each round without affecting the gameplay of other players.
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=== Examples ===
 +
Although surrendering in [[Chess]] or [[Go]] ends a game instance, it gives victory directly to the other player so it doesn't necessarily ruin the gameplay experience for the other player. In contrast, [[:Category:Gambling Games|Gambling Games]] such as [[Blackjack]] or [[Roulette]] can be left after each round without affecting the gameplay of other players. The [[Left 4 Dead series]] shows another alternative, players who leave the game are replaced are replayed by AI players.
  
 
== Using the pattern ==
 
== Using the pattern ==
 
[[Possibility of Graceful Surrender]] is a form of [[Surrendering|Surrender]] so it does require that players are in [[Conflicts|Conflict]] with somebody, even if it is the game system through [[PvE]] gameplay. This means for example that a [[Possibility of Graceful Surrender]] is not an issue for [[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]] such as [[World of Warcraft]] except during [[Instances]].
 
[[Possibility of Graceful Surrender]] is a form of [[Surrendering|Surrender]] so it does require that players are in [[Conflicts|Conflict]] with somebody, even if it is the game system through [[PvE]] gameplay. This means for example that a [[Possibility of Graceful Surrender]] is not an issue for [[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]] such as [[World of Warcraft]] except during [[Instances]].
  
A [[Possibility of Graceful Surrender]] is typically added to a game to let players handle situations where they feel they cannot win [[Last Man Standing]] competitions or where they perceive a [[Predictable Winner]]. An alternative reason is to allow for [[Drop-In/Drop-Out]] by combining [[Possibility of Graceful Surrender]] with [[Late Arriving Players]]. The exact ways of letting a player leave a game without disturbing other players gameplay experience or game balance depends heavily on the specific of each game, but avoiding [[Kingmaker]] effects is a primary concern. [[Balancing Effects]] may be used to compensate for imbalanced that may occur when a player leave a game so this may help support a game to have a [[Possibility of Graceful Surrender]].
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A [[Possibility of Graceful Surrender]] is typically added to a game to let players handle situations where they feel they cannot win [[Last Man Standing]] competitions or where they perceive a [[Predictable Winner]]. An alternative reason is to allow for [[Drop-In/Drop-Out]] by combining [[Possibility of Graceful Surrender]] with [[Late Arriving Players]]. The exact ways of letting a player leave a game without disturbing other players gameplay experience or game balance depends heavily on the specific of each game, but avoiding [[Kingmaker]] effects is a primary concern. [[Balancing Effects]] may be used to compensate for imbalanced that may occur when a player leave a game so this may help support a game to have a [[Possibility of Graceful Surrender]]. [[AI Players]] are an uncommon alternative (the [[Left 4 Dead series]] being the prime example), most likely because of the difficulty in implementing good substitutes for human players, that can make humans have a [[Possibility of Graceful Surrender]] by replacing them with AIs.  
  
 
== Consequences ==
 
== Consequences ==
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[AI Players]],
 
[[Balancing Effects]]
 
[[Balancing Effects]]
  

Revision as of 21:27, 16 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

AI Players,

Examples

Although surrendering in Chess or Go ends a game instance, it gives victory directly to the other player so it doesn't necessarily ruin the gameplay experience for the other player. In contrast, Gambling Games such as Blackjack or Roulette can be left after each round without affecting the gameplay of other players. The Left 4 Dead series shows another alternative, players who leave the game are replaced are replayed by AI players.

Using the pattern

Possibility of Graceful Surrender is a form of Surrender so it does require that players are in Conflict with somebody, even if it is the game system through PvE gameplay. This means for example that a Possibility of Graceful Surrender is not an issue for Massively Multiplayer Online Games such as World of Warcraft except during Instances.

A Possibility of Graceful Surrender is typically added to a game to let players handle situations where they feel they cannot win Last Man Standing competitions or where they perceive a Predictable Winner. An alternative reason is to allow for Drop-In/Drop-Out by combining Possibility of Graceful Surrender with Late Arriving Players. The exact ways of letting a player leave a game without disturbing other players gameplay experience or game balance depends heavily on the specific of each game, but avoiding Kingmaker effects is a primary concern. Balancing Effects may be used to compensate for imbalanced that may occur when a player leave a game so this may help support a game to have a Possibility of Graceful Surrender. AI Players are an uncommon alternative (the Left 4 Dead series being the prime example), most likely because of the difficulty in implementing good substitutes for human players, that can make humans have a Possibility of Graceful Surrender by replacing them with AIs.

Consequences

A Possibility of Graceful Surrender is a form of Surrendering and leave a game with Early Leaving Players. In this way it can let player that consider themselves having no chance to win to quit competing in Last Man Standing challenges or when they perceive there is a Predictable Winner.

Relations

Can Instantiate

Early Leaving Players, Kingmaker, Surrendering

with Late Arriving Players

Drop-In/Drop-Out

Can Modulate

Last Man Standing, Predictable Winner

Can Be Instantiated By

AI Players, Balancing Effects

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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