Difference between revisions of "Secret Scoring Mechanisms"

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(Relations)
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[[Anticipation]],  
 
[[Anticipation]],  
 
[[Imperfect Information]],  
 
[[Imperfect Information]],  
 +
[[Secret Goals]],
 
[[Tension]]
 
[[Tension]]
  
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[[End State Scoring]],  
 
[[End State Scoring]],  
 
[[Scores]],  
 
[[Scores]],  
[[Score Tracks]],
+
[[Score Tracks]]
[[Secret Goals]]
+
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 10:08, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations.

The mechanisms are typically design so they can be activated to win a game or automatically are activated when End State Scoring begins.

Consequences

Secret Scoring Mechanisms affect how Scores work in a game by adding Imperfect Information. They can be seen as a form of Secret Goals and provide both Anticipation and Tension to gameplay while making more difficult to have a Predictable Winner. The use of them lessens the importance of Score Tracks since not all points may be shown there (especially if End State Scoring is used).

Relations

Can Instantiate

Anticipation, Imperfect Information, Secret Goals, Tension

Can Modulate

End State Scoring, Scores, Score Tracks

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Beat the Leader, Predictable Winner

History

New pattern created in this wiki.

References

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Acknowledgements

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