Difference between revisions of "Flip-Flop Events"
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[[Egizia]], [[Golf]], and [[Ursuppe]] base turn order on the inverse order of the players' score, which means that players that move from first to last position in points moves from last to first position in turn order. Since this requires making a move that minimizes the amount of point gathered it is not necessarily good. Further, the possibility of doing so depends heavily on what the other players do and may not be possible at all except in rare circumstances. To add to this, in the case of [[Golf]] there is little gameplay advantage in creating [[Flip-Flop Events]] since it gives no direct gameplay advantage... | [[Egizia]], [[Golf]], and [[Ursuppe]] base turn order on the inverse order of the players' score, which means that players that move from first to last position in points moves from last to first position in turn order. Since this requires making a move that minimizes the amount of point gathered it is not necessarily good. Further, the possibility of doing so depends heavily on what the other players do and may not be possible at all except in rare circumstances. To add to this, in the case of [[Golf]] there is little gameplay advantage in creating [[Flip-Flop Events]] since it gives no direct gameplay advantage... | ||
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== Using the pattern == | == Using the pattern == | ||
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== Acknowledgements == | == Acknowledgements == | ||
− | Jesper Berglund, Alexander Kjäll | + | Jesper Berglund, Daniel Bernhoff, Alexander Kjäll |
Revision as of 18:31, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Flip-Flop Events are primarily the concern of Board Games. Agricola, Caylus, and Lords of Waterdeep allows players to perform direct actions that make them first players in a round so those in the last place can create Flip-Flop Events. Dominant Species is a weak example because players can only change their position in the turn order one step per round, so Flip-Flop Events are only possible in two-player game instances.
Egizia, Golf, and Ursuppe base turn order on the inverse order of the players' score, which means that players that move from first to last position in points moves from last to first position in turn order. Since this requires making a move that minimizes the amount of point gathered it is not necessarily good. Further, the possibility of doing so depends heavily on what the other players do and may not be possible at all except in rare circumstances. To add to this, in the case of Golf there is little gameplay advantage in creating Flip-Flop Events since it gives no direct gameplay advantage...
Using the pattern
Can Be Instantiated By
use Score Tracks as an example of Varying Turn Orders
Consequences
Can Instantiate
Can Modulate
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
Jesper Berglund, Daniel Bernhoff, Alexander Kjäll