Difference between revisions of "Regenerating Resources"
From gdp3
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== Relations == | == Relations == | ||
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[[Limited Resources]] | [[Limited Resources]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Renewable Resources]] | |
==== with [[Persistent Game Worlds]] ==== | ==== with [[Persistent Game Worlds]] ==== | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Budgeted Action Points]], | [[Budgeted Action Points]], | ||
− | [[Persistent Game Worlds]] | + | [[Persistent Game Worlds]], |
+ | [[Resources]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Resource Caps]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | - | + | [[Non-Renewable Resources]] |
== History == | == History == |
Revision as of 08:53, 18 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with Persistent Game Worlds
(special case)
with Budgeted Action Points and Persistent Game Worlds
Can Modulate
Budgeted Action Points, Persistent Game Worlds, Resources
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
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