Difference between revisions of "Winning by Ending Gameplay"
From gdp3
(Created page with "Category:Gameplay Arc Patterns Category:Winning Patterns Category:Mechanical Patterns Category:Patterns Category:Needs work Category:Needs revision C...") |
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== Relations == | == Relations == | ||
− | [[Time Limited Game Instances | + | [[Time Limited Game Instances]], [[Game Over]], inst. [[Uncertainty of Outcome]] |
=== Can Instantiate === | === Can Instantiate === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Unwinnable Games]] | |
== History == | == History == |
Revision as of 14:19, 21 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Time Limited Game Instances, Game Over, inst. Uncertainty of Outcome
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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