Difference between revisions of "Tied Results"
From gdp3
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[[Shared Penalties]], [[Player-Decided Distributions]], [[Uncommitted Alliances]], [[Shared Rewards]] | [[Shared Penalties]], [[Player-Decided Distributions]], [[Uncommitted Alliances]], [[Shared Rewards]] | ||
− | Races | + | [[Races]], |
− | [[Tournaments]], | + | [[Tournaments]], |
− | [[ | + | [[Non-Renewable Resources]], |
− | [[ | + | [[Player-Decided Distributions]], |
+ | |||
+ | [[Perceivable Margins]], | ||
--- | --- | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Social Dilemmas]] | |
==== with ... ==== | ==== with ... ==== | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Tiebreakers]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Tiebreakers]] | |
== History == | == History == |
Revision as of 08:46, 23 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- old
Shared Penalties, Player-Decided Distributions, Uncommitted Alliances, Shared Rewards
--- new
High Score Lists Time Limits Betrayal Time Limited Game Instances Tension Multiplayer Games Races Excluding Goals Scores Winning by Ending Gameplay
Can Instantiate
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-