Difference between revisions of "Tiebreakers"
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Conflicts]], | ||
[[Excluding Goals]], | [[Excluding Goals]], | ||
[[Social Dilemmas]], | [[Social Dilemmas]], | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Competition]], | ||
+ | [[Conflicts]], | ||
[[High Score Lists]], | [[High Score Lists]], | ||
[[Multiplayer Games]], | [[Multiplayer Games]], | ||
+ | [[Overcome]], | ||
[[Races]], | [[Races]], | ||
[[Scores]], | [[Scores]], | ||
− | [[Tied Results]] | + | [[Tied Results]], |
+ | [[Tournaments]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Resources]] | + | [[Perceivable Margins]], |
+ | [[Resources]], | ||
+ | [[Tournaments]] | ||
[[Scores]] together with | [[Scores]] together with | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Resource Management]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | [[Tied Results]] | + | [[Negotiation]], |
+ | [[Shared Penalties]], | ||
+ | [[Shared Rewards]], | ||
+ | [[Tied Results]], | ||
+ | [[Uncommitted Alliances]] | ||
== History == | == History == |
Revision as of 12:49, 24 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
Chess can end in draws.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Conflicts, Excluding Goals, Social Dilemmas, Tension, Varying Rule Sets
Can Modulate
Competition, Conflicts, High Score Lists, Multiplayer Games, Overcome, Races, Scores, Tied Results, Tournaments
Can Be Instantiated By
Perceivable Margins, Resources, Tournaments
Scores together with
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Negotiation, Shared Penalties, Shared Rewards, Tied Results, Uncommitted Alliances
History
An updated version of the pattern Tiebreakers that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-