Difference between revisions of "Game Over"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Lives]] |
− | [[ | + | [[Unwinnable Games]] |
− | [[ | + | [[Time Limited Game Instances]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Unsynchronized Game Sessions]] | |
− | + | ||
− | + | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Winner determined after Gameplay Ends]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Death Consequences]], | |
+ | [[Permadeath]], | ||
+ | [[Player Elimination]], | ||
+ | [[Player Kicking]], | ||
+ | [[Time Limits]], | ||
+ | [[Winning by Ending Gameplay]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[End State Scoring]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 14:39, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Lives Unwinnable Games Time Limited Game Instances
Can Instantiate
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Death Consequences, Permadeath, Player Elimination, Player Kicking, Time Limits, Winning by Ending Gameplay
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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