Difference between revisions of "Speedending"
From gdp3
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== Relations == | == Relations == | ||
[[Winner determined after Gameplay Ends]] | [[Winner determined after Gameplay Ends]] | ||
− | |||
[[Game Over]] | [[Game Over]] | ||
[[Predictable Winner]] | [[Predictable Winner]] | ||
[[Predictable Consequences]] | [[Predictable Consequences]] | ||
− | [[Score | + | [[Score Tracks]] |
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Game Mastery]] | |
− | + | ||
− | + | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 19:43, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Winner determined after Gameplay Ends Game Over
Predictable Winner Predictable Consequences Score Tracks
Can Instantiate
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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