Difference between revisions of "Speedending"
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== Using the pattern == | == Using the pattern == | ||
+ | Being able to do [[Speedending]] in a game relies on players being able to judge their own position in relation to others, and that when they judge themselves leaders that they can influence the game to end. | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Construction/Scoring Phase Shift]] | [[Construction/Scoring Phase Shift]] |
Revision as of 07:54, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Being able to do Speedending in a game relies on players being able to judge their own position in relation to others, and that when they judge themselves leaders that they can influence the game to end.
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Successful Speedending results in Game Over for one or several players. Being able to notice when one should perform Speedending as well as being able to do it can be signs of Game Mastery.
Relations
Can Instantiate
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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