Difference between revisions of "Construction/Scoring Phase Shift"
From gdp3
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== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
[[Game Mastery]] | [[Game Mastery]] | ||
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=== Can Modulate === | === Can Modulate === | ||
− | [[Gameplay Engine]] | + | [[Endgame]], |
+ | [[Gameplay Engine]], | ||
+ | [[Positive Feedback Loops]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 18:21, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Endgame, Gameplay Engine, Positive Feedback Loops
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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