Difference between revisions of "Gameplay Engines"
From gdp3
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== Relations == | == Relations == | ||
− | [[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], | + | [[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], |
+ | [[Supporting Goals]] | ||
[[Player Defined Goals]] | [[Player Defined Goals]] | ||
Line 35: | Line 36: | ||
[[Constructive Gameplay]] | [[Constructive Gameplay]] | ||
[[Investments]] | [[Investments]] | ||
+ | |||
+ | |||
+ | [[Construction]], | ||
+ | [[Scores]] | ||
+ | [[Winner determined after Gameplay Ends]] | ||
+ | [[Construction/Scoring Phase Shift]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 18:33, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Combos, Emergent Gameplay, Positive Feedback Loops, Supporting Goals
Constructive Gameplay Investments
Construction,
Scores
Winner determined after Gameplay Ends
Construction/Scoring Phase Shift
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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