Difference between revisions of "Construction/Scoring Phase Shift"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Winner determined after Gameplay Ends]]
 +
 +
[[Gameplay Engines]] together with [[Scores]]
 +
 +
=== Can Be Modulated By ===
 +
[[Speedending]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Game Mastery]]
 +
 +
=== Can Modulate ===
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[[Endgame]],
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[[Gameplay Engine]],
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[[Positive Feedback Loops]]
 +
  
 
== Relations ==
 
== Relations ==

Revision as of 18:21, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Winner determined after Gameplay Ends

Gameplay Engines together with Scores

Can Be Modulated By

Speedending

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Game Mastery

Can Modulate

Endgame, Gameplay Engine, Positive Feedback Loops


Relations

Can Instantiate

Game Mastery

Can Modulate

Endgame, Gameplay Engine, Positive Feedback Loops

Can Be Instantiated By

Winner determined after Gameplay Ends

Gameplay Engines together with Scores

Can Be Modulated By

Speedending

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-