Difference between revisions of "Construction/Scoring Phase Shift"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Winner determined after Gameplay Ends]] | ||
+ | |||
+ | [[Gameplay Engines]] together with [[Scores]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Speedending]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Game Mastery]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Endgame]], | ||
+ | [[Gameplay Engine]], | ||
+ | [[Positive Feedback Loops]] | ||
+ | |||
== Relations == | == Relations == |
Revision as of 18:21, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Modulate
Endgame, Gameplay Engine, Positive Feedback Loops
Relations
Can Instantiate
Can Modulate
Endgame, Gameplay Engine, Positive Feedback Loops
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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