Difference between revisions of "Construction/Scoring Phase Shift"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Risk/Reward]], | ||
+ | conflict [[Winning by Ending Gameplay]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Game Mastery]] | [[Game Mastery]] |
Revision as of 19:18, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Modulate
Endgame, Gameplay Engines, Positive Feedback Loops
Relations
Risk/Reward, conflict Winning by Ending Gameplay
Can Instantiate
Can Modulate
Endgame, Gameplay Engines, Positive Feedback Loops
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-