Difference between revisions of "Gameplay Engines"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | |
+ | [[Abstract Player Constructs]] | ||
+ | |||
+ | [[Strategic Knowledge]] | ||
+ | [[Strategic Planning]] | ||
+ | |||
+ | /// | ||
+ | |||
+ | [[Emergent Gameplay]], | ||
+ | [[Positive Feedback Loops]], | ||
[[Supporting Goals]] | [[Supporting Goals]] | ||
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[[Constructive Gameplay]] | [[Constructive Gameplay]] | ||
[[Investments]] | [[Investments]] | ||
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− | |||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[ | + | [[Combos]], |
+ | [[Construction]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 18:41, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Strategic Knowledge Strategic Planning
///
Emergent Gameplay, Positive Feedback Loops, Supporting Goals
Constructive Gameplay Investments
Can Instantiate
-
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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