Difference between revisions of "Gameplay Engines"
From gdp3
(→Relations) |
(→Relations) |
||
Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Abstract Player Constructs]], | ||
[[Constructive Gameplay]], | [[Constructive Gameplay]], | ||
[[Investments]], | [[Investments]], | ||
[[Player Defined Goals]], | [[Player Defined Goals]], | ||
+ | [[Strategic Knowledge]], | ||
+ | [[Strategic Planning]], | ||
[[Supporting Goals]] | [[Supporting Goals]] | ||
Revision as of 18:50, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Abstract Player Constructs, Constructive Gameplay, Investments, Player Defined Goals, Strategic Knowledge, Strategic Planning, Supporting Goals
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Combos, Construction, Emergent Gameplay, Positive Feedback Loops
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-