Difference between revisions of "Construction/Scoring Phase Shift"
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== Consequences == | == Consequences == | ||
− | + | [[Construction/Scoring Phase Shift]] affect how [[Gameplay Engines]] and [[Positive Feedback Loops]] work in games by creating transitions points from when building [[Gameplay Engines]] are beneficial to when maximizing [[Scores]] are important. Since this in practice is one type of [[Endgame]], the pattern also modulates when a [[Endgame]] begins. | |
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− | [[Gameplay Engines]], | + | |
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+ | Noticing when [[Construction/Scoring Phase Shift]] happen, or causing them to happen when it's beneficial for oneself, is one way to have [[Game Mastery]]. | ||
== Relations == | == Relations == |
Revision as of 13:29, 28 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Construction/Scoring Phase Shift affect how Gameplay Engines and Positive Feedback Loops work in games by creating transitions points from when building Gameplay Engines are beneficial to when maximizing Scores are important. Since this in practice is one type of Endgame, the pattern also modulates when a Endgame begins.
Noticing when Construction/Scoring Phase Shift happen, or causing them to happen when it's beneficial for oneself, is one way to have Game Mastery.
Relations
Risk/Reward, conflict Winning by Ending Gameplay
Can Instantiate
Can Modulate
Endgame, Gameplay Engines, Positive Feedback Loops
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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