Difference between revisions of "Player Augmentations"
From gdp3
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[[Player Agency]] | [[Player Agency]] | ||
[[Enforced Agent Behavior]] | [[Enforced Agent Behavior]] | ||
+ | [[Improved Abilities]] | ||
+ | [[Player Balance]] | ||
+ | [[Game Mastery]] | ||
+ | [[Auto-Aim]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 09:29, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Automated Responses Player Agency Enforced Agent Behavior Improved Abilities Player Balance Game Mastery Auto-Aim
Can Instantiate
Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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