Difference between revisions of "Player Augmentations"
From gdp3
(→Relations) |
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[[Player Agency]] | [[Player Agency]] | ||
[[Enforced Agent Behavior]] | [[Enforced Agent Behavior]] | ||
− | |||
[[Player Balance]] | [[Player Balance]] | ||
[[Game Mastery]] | [[Game Mastery]] | ||
− | [[ | + | [[Exaggerated Perception of Influence]] |
+ | [[Determinable Chance to Succeed]], | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Auto-Aim]], | ||
[[Game Masters]], | [[Game Masters]], | ||
[[Mules]] | [[Mules]] |
Revision as of 09:35, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Automated Responses Player Agency Enforced Agent Behavior Player Balance Game Mastery Exaggerated Perception of Influence Determinable Chance to Succeed,
Can Instantiate
Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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