Difference between revisions of "Player Augmentations"

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(Consequences)
(Relations)
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[[Automated Responses]]
 
[[Automated Responses]]
 
[[Player Agency]]
 
[[Player Agency]]
[[Enforced Agent Behavior]]
 
 
[[Player Balance]]
 
[[Player Balance]]
 
[[Game Mastery]]
 
[[Game Mastery]]
Line 38: Line 37:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Enforced Agent Behavior]],
 
[[Player/Character Skill Composites]],  
 
[[Player/Character Skill Composites]],  
 
[[Player/System Action Composites]]
 
[[Player/System Action Composites]]

Revision as of 09:39, 3 July 2015

Support mechanism that boost players abilities to perform gameplay activities.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Player Augmentations do not create Improved Abilities events since these are gameplay events and Player Augmentations provide help outside the structure of gameplay events in a game instance.

Relations

Value of Effort Automated Responses Player Agency Player Balance Game Mastery Exaggerated Perception of Influence Determinable Chance to Succeed,

Can Instantiate

Enforced Agent Behavior, Player/Character Skill Composites, Player/System Action Composites

Can Modulate

Agents

Can Be Instantiated By

Auto-Aim, Game Masters, Mules

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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