Difference between revisions of "Player Augmentations"
From gdp3
(→Consequences) |
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[[Automated Responses]] | [[Automated Responses]] | ||
[[Player Agency]] | [[Player Agency]] | ||
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[[Player Balance]] | [[Player Balance]] | ||
[[Game Mastery]] | [[Game Mastery]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Enforced Agent Behavior]], | ||
[[Player/Character Skill Composites]], | [[Player/Character Skill Composites]], | ||
[[Player/System Action Composites]] | [[Player/System Action Composites]] |
Revision as of 09:39, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Player Augmentations do not create Improved Abilities events since these are gameplay events and Player Augmentations provide help outside the structure of gameplay events in a game instance.
Relations
Value of Effort Automated Responses Player Agency Player Balance Game Mastery Exaggerated Perception of Influence Determinable Chance to Succeed,
Can Instantiate
Enforced Agent Behavior, Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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