Difference between revisions of "Player Augmentations"
From gdp3
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[[Player Balance]] | [[Player Balance]] | ||
[[Game Mastery]] | [[Game Mastery]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Enforced Agent Behavior]], | [[Enforced Agent Behavior]], | ||
+ | [[Exaggerated Perception of Influence]], | ||
[[Player/Character Skill Composites]], | [[Player/Character Skill Composites]], | ||
[[Player/System Action Composites]] | [[Player/System Action Composites]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Exaggerated Perception of Influence]] | |
== History == | == History == |
Revision as of 09:58, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Player Augmentations do not create Improved Abilities events since these are gameplay events and Player Augmentations provide help outside the structure of gameplay events in a game instance.
Relations
Value of Effort Automated Responses Player Agency Player Balance Game Mastery
Can Instantiate
Enforced Agent Behavior, Exaggerated Perception of Influence, Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence
History
New pattern created in this wiki.
References
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Acknowledgements
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