Difference between revisions of "Player Augmentations"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Enforced Agent Behavior]], | [[Enforced Agent Behavior]], | ||
[[Exaggerated Perception of Influence]], | [[Exaggerated Perception of Influence]], | ||
+ | [[Player Agency]], | ||
+ | [[Player Balance]], | ||
[[Player/Character Skill Composites]], | [[Player/Character Skill Composites]], | ||
[[Player/System Action Composites]] | [[Player/System Action Composites]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Auto-Aim]], | [[Auto-Aim]], | ||
+ | [[Automated Responses]], | ||
[[Game Masters]], | [[Game Masters]], | ||
[[Mules]] | [[Mules]] | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | [[Exaggerated Perception of Influence]] | + | [[Exaggerated Perception of Influence]], |
+ | [[Game Mastery]], | ||
+ | [[Player Agency]], | ||
+ | [[Player Balance]], | ||
+ | [[Value of Effort]] | ||
== History == | == History == |
Revision as of 09:59, 3 July 2015
Support mechanism that boost players abilities to perform gameplay activities.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Player Augmentations do not create Improved Abilities events since these are gameplay events and Player Augmentations provide help outside the structure of gameplay events in a game instance.
Relations
Can Instantiate
Enforced Agent Behavior, Exaggerated Perception of Influence, Player Agency, Player Balance, Player/Character Skill Composites, Player/System Action Composites
Can Modulate
Can Be Instantiated By
Auto-Aim, Automated Responses, Game Masters, Mules
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence, Game Mastery, Player Agency, Player Balance, Value of Effort
History
New pattern created in this wiki.
References
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Acknowledgements
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