Difference between revisions of "Automated Responses"
From gdp3
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== Relations == | == Relations == | ||
− | + | === Can Instantiate === | |
− | + | [[Enforced Agent Behavior]], | |
− | [[Enforced Agent Behavior]] | + | |
− | + | ||
− | + | ||
[[Player Augmentations]] | [[Player Augmentations]] | ||
− | + | ==== with [[Player/Character Skill Composites]] ==== | |
− | + | [[Player/System Action Composites]] | |
− | + | ||
− | ==== with | + | |
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Avatars]], | |
+ | [[Chat Channels]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Line of Sight]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 11:11, 3 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Enforced Agent Behavior, Player Augmentations
with Player/Character Skill Composites
Player/System Action Composites
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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