Difference between revisions of "Player/System Action Composites"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Player/Character Skill Composites]] | ||
+ | [[Enforced Agent Behavior]] | ||
+ | [[Movement]] | ||
+ | [[Player Unpredictability]] | ||
+ | [[Performance Uncertainty]] | ||
+ | [[Player Augmentations]] | ||
+ | [[Automated Responses]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 20:07, 5 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player/Character Skill Composites Enforced Agent Behavior Movement Player Unpredictability Performance Uncertainty Player Augmentations Automated Responses
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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