Difference between revisions of "Player/System Action Composites"

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(Relations)
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== Relations ==
 
== Relations ==
 +
[[Player/Character Skill Composites]]
 +
[[Enforced Agent Behavior]]
 +
[[Movement]]
 +
[[Player Unpredictability]]
 +
[[Performance Uncertainty]]
 +
[[Player Augmentations]]
 +
[[Automated Responses]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 20:07, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player/Character Skill Composites Enforced Agent Behavior Movement Player Unpredictability Performance Uncertainty Player Augmentations Automated Responses

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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