Difference between revisions of "Player/System Action Composites"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Player/Character Skill Composites]]
 
[[Enforced Agent Behavior]]
 
[[Movement]]
 
[[Player Unpredictability]]
 
[[Performance Uncertainty]]
 
 
[[Player Augmentations]]
 
[[Player Augmentations]]
[[Automated Responses]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 42: Line 36:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Movement]],
 +
[[Performance Uncertainty]],
 +
[[Player Unpredictability]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Automated Responses]]
 +
 
 +
 
 +
[[Player/Character Skill Composites]] together with [[Automated Responses]] or [[Enforced Agent Behavior]]
 +
 
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 20:17, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player Augmentations

Can Instantiate

-

with ...

Can Modulate

Movement, Performance Uncertainty, Player Unpredictability

Can Be Instantiated By

Automated Responses


Player/Character Skill Composites together with Automated Responses or Enforced Agent Behavior


Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-