Difference between revisions of "Player/System Action Composites"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Player Augmentations]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Automated Responses]]
+
[[Automated Responses]],
 
+
[[Player Augmentations]]
  
 
[[Player/Character Skill Composites]] together with [[Automated Responses]] or [[Enforced Agent Behavior]]
 
[[Player/Character Skill Composites]] together with [[Automated Responses]] or [[Enforced Agent Behavior]]

Revision as of 20:17, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

Movement, Performance Uncertainty, Player Unpredictability

Can Be Instantiated By

Automated Responses, Player Augmentations

Player/Character Skill Composites together with Automated Responses or Enforced Agent Behavior


Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-